Enter Cranktown next. In the Hotel you can rest for a small fee in Rubies. You can also get a Glass Shard from the ground. In the Guild you can check the billboard to see if there are new quests available indeed, there are two more quests if you completed a couple of quests earlier.
Also in the Guild, you can find the Bestiary book, and most important you can speak with a man that will trade five Colored Energy Hex give for one Station Hex get of the same color for instance, give 5x Red Energy Hex to get 1x Red Station Hex. It's a good deal, believe me. Get a couple of Station Hexes you should have plenty of Red Energy Hexes by now, and probably also a surplus of Yellow ones we'll use them on the World Map of these new Levels to create save points you can't really go back to Level 4 every time you need to take a break from the game and you are on the lower Levels, or every time you need a save point before attempting harder Special Battles.
There is nothing else to do here, so feel free to leave after getting a couple of Station Hexes if you don't already have them and after checking the new missions available. Basel - Level 7, Level 6 and Forsaken. There are some Thoroughfare areas near Cranktown, on the World Map: set a Station Hex on one of them and save your game while you're here.
There is also a Special Battle on your way to the Silver Canyon. On Level 6 of Basel there will be four "exclamation mark" Hexes, indicating the usual quest-related battles.
The one you want to tackle is the one closest to Core Lift 2. Shoot the Drum Carriers with the Pistol while you're airborne to create explosions that will highly damage all the enemies. The other three fights contain Drum Carrier lv 11 x 5, if you want to have fun with chained explosions. Reward: 4, Rubies, Armor-Piercing Rounds x The Armor-Piercing Rounds are extremely powerful and should be reserved for emergencies such as powerful bosses with many secondary parts.
I'll warn you when particularly dangerous situation may require the use of such bullets. In any case, saving them is always a good idea. The Arena offers them as prizes for a relatively low cost, but they won't be available until Chapter 6 only then you can fight Ranks high enough to get Silver Battle Coins in the Arena, and the Silver Coins are required to get the Armor-Piercing Rounds -- saving them is an easier and better plan.
The completion of Quest 18 will also open a special shop the Traveling Merchant's herself that can be exploited in the next Chapters to get a ton of Rubies in no time. The shop was actually already open in the previous Chapters, but the interesting items will be added only later. Basel - Level 7, Level 8 and Level 9. You need an Energy Hex J to reach it; nevermind if you don't have one now some can be found as treasures on the Level 1 of Basel, as you probably already know.
Clear the path to Level 9, ignoring the other locations on this Level. On Level 9, clear the path to Dakota Vein. A quest Motive Undeclared requires you to do so. A Green Energy Hex can be used to unlock Dakota Vein, but leave it there for now we'll visit this optional location in Chapter 8.
Back on Level 7 of Basel, use a couple of Green Energy Hex commonly dropped by enemies of the Tundra areas, and not only them to unlock Silver Canyon, and enter inside. This place is made of several dungeon-areas, and you'll have to get through many fights to reach your destination. The first dungeon will be South Bridge. Then there will be East Bridge and West Bridge: the former doesn't lead anywhere but has some items to pick up, while the latter allows you to get to the opposite side.
The local enemies are weak against Fire and most of them will deal Ice-Based damage. The Snow Gremlins can freeze you characters when they attack in melee range, so try to give them priority.
Silver Canyon. Gold Box: Multi-Aid x 5. Among the three dungeons, the Chemist's Closet is the least interesting right now only enemies await you there. The East Bridge North side offers some more items in its only area. Refridgia should be the last dungeon of the Silver Canyon for you, where you will progress with the story and face a boss.
The Incendiary Rounds you get in the East Bridge North will be very useful against the next boss: keep them. Silver Box: Incendiary Rounds x Bronze Box: First Aid S x 5. Boss Fight - Yeti Video of the fight. For this fight you want to focus on the main boss, Yeti , ignoring his minions. Start by equipping the Incendiary Rounds on the Machinegun. When you see that he's starting to charge his attack, stop acting with the Pistol-wielding character press B to end the current turn , and switch back to the Machinegun instead: go with a Hero Action, jump over the enemy, and try to land your shots directly on his back.
The Yeti isn't protected by secondary body parts in a smaller portion of his back, and therefore you can land your bullets there, if you plan your actions accurately. Then you will only have to convert the damage with the other Pistol character. Big Shot You'll have to put mind, spirit, and body into it to hit this hard. You will get a Bezel Shard and the Red Wine key item after the fight and some scenes.
That's another reason to Escape-Hex your way out of the Silver Canyon instead of backtracking away area by area. Go to Le Chit-Chat Noir for a scene. You will complete the Expedited Delivery quest and get your reward 25, Rubies and 30 Hunter Stars.
Make your way back to Level 3 and enter Garigliano's Manor. Reward: 5, Rubies, Ice-Resistant Vest. If you already did so, speak with him again afterwards to complete the quest. Reward: 3, Rubies, Freezer Grenade x He'll give you the Mailed Parchment item, that you need to deliver in Basilica, a location of Basel - Level 1. Go to Level 1 of Basel, clear the path to Basilica if you didn't do so yet, and enter inside to deliver the item and complete the quest.
Reward: 1, Rubies, Escape Hex x 5. While you are on Level 1 of Basel, clear the hexes near the Elevator to Level 2 the one of the portion of Level 1 where Basilica is to find a Bezel Shard treasure. Finally return to Ebel City on the 11 th Street. Then enter the Base. After a scene, your third member of the party will be back you need to equip his items back though! The beginning of the next Chapter will be played with only two members of the party for some story-related reasons, so you may want to save the game on a separate slot before proceeding.
The items equipped on the character who leaves will be automatically removed, so they become available for the others. The character that won't be part of the group for the next events is: Leanne. When you're ready, end this Chapter. Chapter 5 Complete You'll need to unlock this achievement for more details. Ebel City and Garigliano's Manor. The game prompts a tutorial about dual-wielding Pistols or guns in general.
This was already possible from the beginning of the game, but you couldn't do so for reasons related to weight capacity limits. Actually you may not have enough weight capacity now either, if you didn't level up more than necessary.
To give you an idea, a party around level 20 is good at this point of the game, but it's still not enough to dual-wield guns for a while. In any case, dual-wielding has more disadvantages than single-wielding, so it's not a big loss anyway. The party member that isn't available now will become available again after the story-related events of this Chapter.
For this reason, before dealing with some of the quests available, it's better to complete the story events first this time. Some can be done earlier though. This needs to be delivered in Cranktown, as we will do soon. Then go on Level 3 of Basel, and enter Garigliano's Manor. Feel free to change back to the clothes you prefer afterwards.
The MG Drum Magazine should immediately be equipped, since it adds a lot of Bullets to your Case, although it also lowers your Accuracy. Keep in mind that the lower accuracy has a great impact on shots from long distances. Try to run near the enemy before releasing your shots, now more than ever. The third item not included among the Rewards at first is a unique piece, necessary for the next quest.
Hand over the Fashion is Art 1st ed. Reward: 2, Rubies, Cold Padding. The main mission Cold Medicine requires you to go back to Silver Canyon on Level 7 of Basel, all the way through the "bridge" areas.
There's nothing new to point out, but there will be several event fights on your way to the destination. There is no reason to change your style of playing because of the missing member: if you learned to deal with the enemies with Machinegun followed by Pistol about every time, things won't change very much with only two characters instead of three.
On Level 4 of Basel you'll have to fight Shady Thug lv 16 x 3. On Level 7 you should also see four "exclamation mark" Hexes near Cranktown, indicating the four fights you'll have to win to complete one of the quests of this Chapter.
It's not time for them yet though. Before continuing in the Silver Canyon, make a detour to Cranktown. Reward: 7, Rubies, Expandable Handguard. Consider the option of not starting it for now, and leave it for when your party will be full again. He will give you Dubious Cargo, an item that you need to deliver to Ebel City.
We'll do so when we'll pass by there again. The typical event fights consist of a large group of humanoids three Li'l Tiger lv 22 as Leaders, other than several minions , and they are not the easiest group to kill with only two characters. In case you happen to trigger this quest with two characters and have problems with them because of the massive damage they can deal, try to use the first two turns to run a couple of Hero Actions with the Machinegun, fully damaging a Li'l Tiger per turn, and then use another Hero Action with the Pistol-wielding character on the third turn to kill them.
Send Hero Actions with the Pistol directly on the minions if you need extra Bezels jump above their heads to hit their main body.
Here is a video sample of this fight. There can be also another group of enemies a bunch of minions and three Li'l Tiger lv 18 with no Leaders instead of the former group.
In that case, give also priority to the Li'l Tigers like I said about the previous group, and then finish the minions off with Pistol Hero Actions. The way to your destination is straight-forward, so you just have to force your way through. The other character can just skip his turn by pressing B all the time it's enough to flee with one character, after all , so you simply run to the next area more quickly.
Go through the South Bridge, then the West Bridge. This should be the default equipment right now, anyway. Enter the Chemist's Closet, a two-areas dungeon. Boss Fight - Cannon Colossus Video of the fight. Ignore the minion and focus on Cannon Colossus.
The 4, HP of this enemy, and the lack of Tri-Attacks, can make this fight a bit harder than the last boss fights. Luckly, it can't deal too much damage or status ailments, so a full offensive approach will be enough.
The giant size in height makes it impossible for you to jump above his head: aim your Hero Actions on his sides to avoid getting stuck against him on the way. The strategy for this fight can be a simple set of Hero Actions with Machinegun and Pistol. You should be able to send four Hero Actions in a row with the Machinegun before a fifth and possibly last Hero Action with the Pistol.
If the enemy isn't fully scratched after the fourth Machinegun Hero Action because you're at a low level or something like that , still send the Pistol on your fifth Hero Action: aim for the boss at first so you convert the partial Scratch Damage to Direct Damage , then shoot the minion to destroy its two secondary parts and get back more Bezels. This should be enough to send more Hero Actions to win. After the fight and a few scenes you will get Bezel Shard and Cold Medicine a key item.
Equip the First Aid Kit the "item case" on one of your characters for a moment, and use an Escape Hex to quickly get out of the Silver Canyon. You can unequip the First Aid Kit if you don't need it for other reasons.
Make your way back to Ebel City on Level 4. There will be more event fights related to Quest 23 on your way back one on Level 6, another one on Level 4 , but nothing you can't handle. Enter the Base in Ebel City to watch some scenes, reunite with the other member of the party, and complete the main quest Cold Medicine this will earn you 25 Hunter Stars.
Select "No" when asked if you're ready to proceed to the next Chapter. Re-equip the weapons and accessories on the just-rehabilitated member of the party and exit the Base. The Arena has been upgraded greatly, all the way up to Rank This means that you have now access to the Silver Battle Coins that allow you to get some useful items for trade especially the Lucky Charm and EXP Trainer accessories.
Whether to farm them now or wait until the next Chapters is up to you. Having two of them on every character is a good thing, but two EXP Trainers in total might be enough if you plan on getting minimal things to proceed. The two EXP Trainers should be given primarily to the Machinegun-wielding character, since he's the one you want to level up the most.
The Lucky Charms aren't really necessary, but they will help when not too far in the future you will need to farm quite a bunch of Turquoise Energy Hexes. Calling this deal "terrible" is not enough to describe how bad it is.
Avoid it, since there's no way to make the opposite trade. Anyway, this is only if you're already grinding the Arena for your own decision. My opinion is still that waiting until the end of the game to even start the Arena fights is a better idea to optimize the time spent.
Basel - Level 4, Level 7 and Level 9. On Level 4 and Level 9 it's possible to engage two new Special Battles. Let's start with the one on Level 4 first. This one is near the "Recovery Down" Terminal. You will face Missile Gear lv 54 x 2.
These enemies can hurt, but they should be dead sooner than later with Hero Actions of Machinegun followed immediately by the Pistol one of these attacks will destroy their shield, the other one will take them down. Help yourself with Metal-Coated Rounds if you want, although they are not necessary. After this fight you should have obtained another full Bezel. That's 6 of them for your Hero Gauge. Go to Level 7 next. The opponents you need to defeat will be mixed groups of Cargo Catcher lv 27 Leader and Chunky Gangster lv It'll be either two of the former and one of the latter, or one of the former and four of the latter.
The Cargo Catchers are "helicopters" that can hurt you with their fans if you jump, so avoid that and stick with Hero Missions on the ground. They also have secondary parts that will protect them from the first hits -- Hero Actions with the Pistol can take care of them. Once they're gone, they'll go down in no time with the Machinegun and Pistol to convert the damage. The fights are easy anyway, just do what you always do to get rid of the enemies and pay attention to the target you're aiming at before starting the Hero Actions the flying Cargo Catchers will often go off-screen, and this will cause your cursor to move on the Chunky Gangsters.
Descend to Level 9 to find and engage the next Special Battle. Activating the Hexes to reach it can be a bit tricky because of the narrow path, but you can do it with Energy Hex A and D. This fight is against Silver Jelly lv 28 x 5. Easy one. The basic idea of this process is to get many Scrap Iron and Glass Shard items in equal amounts from the Traveling Merchant, and then use them to craft as many Compact Scope [Beta] as possible from the Tinkerer in Ebel City.
Selling the synthesized objects will earn you more than what you spent to purchase the raw materials and paid for the synthesis service. The Traveling Merchant will sell those items, along with other minor components, from Chapter 6 onwards. The position of the Traveling Merchant will change from Chapter to Chapter.
On Chapter 6 she will be in Waterless Bridge on Level 8. Until Chapter 11, her position will be fixed in one of these places; from Chapter 12 onwards, her position will change from time to time, randomly. For this reason, it's better to exploit this trick earlier than then. So, purchase as many Scrap Iron and Glass Shards as possible actually, save some Rubies to pay the Tinkerer in equal amounts, then go back to the Tinkerer in Ebel City and synthesize the scopes.
Sell the scopes at the general store nearby, and repeat this process until you're out of Scrap Irons and Glass Shards. Repeat the process completely from scratch until you're satisfied with the Rubies you have. It won't take long before you gather a few millions of Rubies, that will be more than enough for the rest of the game. You can stop after accumulating a couple of Millions: more isn't really necessary. LT works similarly to decrease the selected amount by 10, just for your information.
The best moment to do this is when she is in Forsaken, since it's the closest one to Ebel City. Waterless Bridge is also a good moment anyway, as you're not going to repeat this process so many times that the time spent going back and forth really matters. Then you visit the Tinkerer and synthesize x Hand Grenade. With this stock available, you can definitely afford using the Hand Grenade almost as often as the Pistol. On the other hand, the Pistol can reach multiple parts of an enemy when you shoot from an airborne position, and therefore it's still a better although less powerful choice for most of the fights.
The real advantage of having almost unlimited Hand Grenades is that you can level up the Throwable Weapons level of either of your non-Machinegun characters. I wouldn't suggest bothering with doing this, but it's definitely a possibility if you just want to level up quickly for a few levels. In any case, Hand Grenades can always be useful, so you should get them regardless of whether you want to use them to level up or not.
Move the Custom Parts of one of your "old" Pistols to this new gun, and then give it to either of your "Pistol" characters. Some massive customization will occur in the next Chapter, so hold on for now and just stick with the previous basic customizations. Afterwards, create the MG Multi-Barrel. Combine them together on the Machinegun to obtain something like this. Remember that you can move your weapon around on the Customization Grid by using RS after you select a Custom Part to add in this case you should move it to the right to make space for the new barrels.
If you want, you can also do something similar to that to your Pistols too since you can purchase all the materials required for synthesis, it won't take long at all. For this That's better! And by the way, thanks to all these parts you will also unlock the achievement for putting 10 or more Custom Parts on the same gun:. Customaestro Laying out parts can become quite a puzzle. You can also grind another achievement now. Synthesize objects to unlock it. Synthesizing times the same object is ok, but you need to synthesize different times, and not just a bulk of items together.
So, synthesize times a single Compact Scope [Beta] to unlock it, but don't expect it to unlock if you synthesize x Compact Scope [Beta] at once. Here is the achievement:. Material Creator Become a regular down at the local shop. With some of your spared Rubies , of them you can then purchase stuff to unlock the next achievement too.
The boutique offers a lot of expensive items, so it's an option to spend your money and unlock:. Shopaholic It's your money. Spend it how you like! There is one achievement for throwing 1, "Grenades" in the game. I wouldn't advise grinding this on purpose before you're done with everything else, but feel free to do as you prefer. You can easily progress through this achievement if you enter an area like Hughes Power Station and enter one of the areas with "Barricades".
Kill all the enemies of that area, and then go near the Barricades and start spamming Rookie Grenades. Keep doing it for a while, and you will eventually throw your 1, th item, thus unlocking:. Thousand Pitcher Throw as hard as your little arms can stand. Chapter 6 Complete You'll need to unlock this achievement for more details. Thanks to the last of these you have now access to all the Levels of Basel. There are many things to do before proceeding with the main quest The Hunt for Gelsey , including some important upgrades of your weapons.
This needs to be delivered in Cranktown, but we'll do it later. From this Chapter onwards, it's possible to get the Turquoise Energy Hexes from some of the enemies. In particular, the Chunky Gangster enemies found on the Closed Road areas widely located on Level 4 will be your first source of them. I'll be short here. To farm as efficiently as possible, you should equip the Lucky Charms you can get from the Arena Bronze Coins and 20 Silver Coins required , and engage fights on Closed Road areas that are on hexes affected by the effect of Terminals that increase the drop rate.
The first one is the old Terminal located near Hughes Power Station, that was activated with Turquoise Energy Hexes a while ago, and you probably managed to link some Closed Road areas with it.
When fighting the groups of enemies, most of the times there will be a Chunky Gangster as leader. Although you might be tempted to Leader-Assault the fights, you want to manually defeat all the Humanoids Chunky Gangsters that are not Leaders, and then finish the fight by killing the Leader too.
This is because the item drop rate is higher if you kill the enemies than if you make them flee. The other "Gremlin" enemies can't drop the Turquoise Energy Hexes, so it doesn't matter if they flee. I personally don't suggest farming them now, since later this process will become much easier and faster.
On the other hand, also on the Closed Road areas, you want to engage fights especially at Night time to have some chances to encounter the rare "Mimic" type of enemies. They are weak enemies anyway, and their starting position is usually close to your character's sides instead than near the group of the other enemies.
The reason why you want to fight these enemies is that they can drop the Rare Metal Shard item, a very important component used to synthesize some of the greatest "scopes" the Custom Parts that increase the Charge Speed of the game. Getting one of those scopes at least for your Machinegun at this point of the game can really make a big difference. You need a Rare Metal Shard for each of these great scopes, but in any case it's enough to get one of them for the Machinegun, since the Pistols aren't worth the disturb right now.
That's hardly a problem anyway, since you most likely got at least three of these "Scrapped Gun [Whatever]" items. Then again, you really only need one of them. You can call it a day when you finally manage to get a Rare Metal Shard, regardless of the amount of Turquoise Energy Hexes that you managed to collect. Just to give you an idea, the best thing to do is to create a "net" of Hexes linked with multiple Terminals between different Levels of Basel, thus expanding the net and adding more Terminals to it all the linked Terminals' effects will affect the Hexes of the net, and those of the same type will stack up.
The net can continue between different Levels thanks to the Elevators, but the Core Lifts don't allow this. So you will link the Terminals of Level 4, Level 5 and Level 6 of Basel with each other, giving top priority to linking the Luck and Mega Luck Terminals of Level 5 with Hint of Luck of Level 4, and then linking all these three Terminals with the Arena so you can benefit of their effect while grinding there.
Lastly, you will link even more Terminals to the net. All of this becomes incredibly faster later, and this is why I'll stress it for the last time: don't farm now. Even before creating a net to Level 5, in this same Chapter a quest will require you to link Patertopolis a location of Level 6 to any Terminal. If you have some spare Turquoise Energy Hex, you should use it to make this link first of all we'll speak about this quest in due time anyway.
This fight is against Heavy Tiger lv 28 x 5. It's not as easy as it may seem at first. Focus on the side-most enemies to avoid ending up in the messy spots. Give him the Lens Material to complete the quest. Reward: 10, Rubies, Adapter Handguard. Exit Cranktown. She'll give you the Mega-Sack item, that you need to deliver to someone else in Albona, on Level 10 of Basel.
Exit Waterless Bridge, and return to the World Map. There is a couple of Special Battles waiting for you. Go for a Leader Assault here. Then send a Pistol-wielding character on the opposite side of where the Machinegun went, with another Hero Action, so you get another Resonance Point and place the characters in a wide triangle-shaped form.
User Info: threetimes. They are neither. Listed as "other" and they are all weak to fire so doing the Rebel Suppression mission to get the incendiary rounds will help. The bells haven't stopped ringing yet. More topics from this board The smackdown tatic? Build 6 Answers Performing a tri attack? Side Quest 6 Answers How do I heal? The statue will move along the railing and take it's turn simultaneously with the player and enemies. The boss of the area is the Revenge of Caligua.
Caligula now has a large shredding machine. By the time you reach him, the statue will probably be quite low on HP damn Omega dolls! This is a fight that can be ended swiftly, and must if the statue is to survive. Will I stumble across them if I simply proceed with the story quest? Other dolls you find or get in special battles. Air hang time is longer than ground running time, because you loose the chance to knock enemies up into the air.
You also have the advantage of damaging every part of an enemy, vital for enemies that have multiple pieces of armor. The first one I found is a level 46 enemy - in chapter 3. This also works out well if you stay on the ground at first to get a Bonus Shot and jump later on for a couple of Smackdowns. I had flashbacks of Counter-Strike when that happened. I was fighting against an enemy called a Missile Plough and I did a hero action towards it with Zephyr.
I must of spaced out because after I started the hero action I realized that I would end on top of the Missile Plough itself. I barely managed to do any scratch damage to it and was considering it a waste. However, while I was running towards it the Missile Plough was charging its attack and targeting Zephyr so when Zephyr landed on top of it and his turn ended, the Missile Plough fired missiles into the air which came right back down onto itself and blew off some parts and dropped its HP in half.
I picked this up over the weekend, and have been enjoying it quite a bit.
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